creature_waypoints_manual

This table contains waypoints_groups for event_creatures to move on.

Structure

Field Type Default Comment
group_id int(10) 0  
waypoint_id int(10) 0  
position_x float(0) 0.00  
position_y float(0) 0.00  
position_z float(0) 0.00  
wait_time int(10) 0  
flags int(10) 0  
forward_emote_oneshot tinyint(3) 0  
forward_emote_id int(10) 0  
backward_emote_oneshot tinyint(3) 0  
backward_emote_id int(10) 0  
forward_skin_id int(10) 0  
backward_skin_id int(10)) 0  

group_id

This is a unique ID lonking waypoint_group Event_creature_spawns#waypoint_group.

waypoint_id

This is the Waypoint ID

position(x-z)

Position x, y, z where creature move to.

wait_time

How long the mob waits at the Waypoint, in milliseconds.

Note : a waittime under 5ms might slow your server down.

flags

Declares how the creature moves.

  0 = Walk
256 = Run
768 = Fly

forward_emote_onshot

1 = emote is played once

forward_emote_id

See Creature_spawns#emote_state

backward_emote_oneshot

1 = emote is played once

backward_emote_id

See Creature_spawns#emote_state

forward_skin_id

backward_skin_id