npc_monstersay

This table is ONLY for automated npc say texts. Random say text is not supported. Use npc_script_text for individual texts!!! This table contains the creature monstersay.

Structure

Field Type Default Comment
entry int(10) 0  
event int(10) 0  
chance float 0  
language int(10) 0  
type int(10) 0  
monstername longtext    
text0 longtext    
text1 longtext    
text2 longtext    
text3 longtext    
text4 longtext    

entry

The creature entry ID from creature_properties table.

event

0 = MONSTER_SAY_EVENT_ENTER_COMBAT
1 = MONSTER_SAY_EVENT_RANDOM_WAYPOINT
2 = MONSTER_SAY_EVENT_CALL_HELP
3 = MONSTER_SAY_EVENT_ON_COMBAT_STOP
4 = MONSTER_SAY_EVENT_ON_DAMAGE_TAKEN
5 = MONSTER_SAY_EVENT_ON_DIED

chance

The percent the monster will say some text on entering event.

0 = never
100 = random one of the defined text.

language

0  = Universal (Everyone understand)
1  = Orcish
2  = Darnassian
3  = Taurahe
6  = Dwarvish
7  = Common
8  = Demonic
9  = Titan
10 = Thalassian
11 = Draconic
12 = Kalimag
13 = Gnomish
14 = Troll
33 = Gutterspeak
35 = Draenei
36 = Zombie

type

...
12 = CHAT_MSG_MONSTER_SAY
13 = CHAT_MSG_MONSTER_PARTY
14 = CHAT_MSG_MONSTER_YELL
15 = CHAT_MSG_MONSTER_WHISPER
...

monstername

Monstername from creature_properties table (seems to be optional).

text_0_4

The text the monster say.