Lua GetSpawnLocation


Returns the Unit’s spawn location. This returns 4 values, x, y, z and o. Don’t forget you can use a trash variable (_) to omit results you don’t want.

This command works for NPC as well as for game objects.

Return Values

X (Number/Float)
Y (Number/Float)
Z (Number/Float)
O (Number/Float)


local spawn_location = {pUnit:GetSpawnLocation()}
local _, _, z = pUnit:GetSpawnLocation()