event_save
This table contains the event states for game events. (Filled by the core)
Structure
Field | Type | Default | Comment |
---|---|---|---|
event_entry | tinyint(3) | ||
state | tinyint(3) | 1 | |
next_start | int(10) | 0 |
event_entry
The entry ID of the event from event_properties table.
state
The state of the event.
0 = Inactive
1 = active
2 = preparing (starting soon)
3 = inactive forced (by admin)
4 = active forced (by admin)
next_start
Unixtime (date time) for next start of this event.