gameobject_teleports

This table contains the the teleport gameobjects. The player would be teleported on use this (door or a portal)

NOTE1: To use this function, the gameobject in gameobject_properties needs the value 10 in row Type and the value 1 in Sound2.

NOTE2: Pay Attention: This feature is disable by default… need to be activated in the source code.

Structure

Field Type Default Comment
entry int(10)    
mapid int(10)    
x_pos float(0)    
y_pos float(0)    
z_pos float(0)    
orientation float(0)    
required_level int(10)    
required_class tinyint(2)    
required_achievement int(5)    

entry

The entry ID of the gameobject from gameobject_properties table.

mapid

The target map ID for teleport.

x_z_pos

The target x, y, z position for teleport.

orientation

The orientation on arriving.

required_level

The required player level to get teleported.

required_class

The required player class.

required_achievement

The required achievement mask.