event_save

This table contains the event states for game events. (Filled by the core)

Structure

Field Type Default Comment
event_entry tinyint(3)    
state tinyint(3) 1  
next_start int(10) 0  

event_entry

The entry ID of the event from event_properties table.

state

The state of the event.

0 = Inactive
1 = active
2 = preparing (starting soon)
3 = inactive forced (by admin)
4 = active forced (by admin)

next_start

Unixtime (date time) for next start of this event.