Triggers, like instance doors, quest scripts, other things. Trigger’s position is in DBC, it can’t be modified, informations here are just addition for those in DBC.
|screen||smallint(5)||0||Not used by core|
|name||varchar(100)||Unknown||Not used by core|
The Entry ID of the area trigger (must be in AreaTrigger.dbc).
The type of area trigger it is (Enum defined by AscEmu).
0 = Null1 = Instance (When a player enter in a trigger of that type he'll be teleported at the position set in the fields below. The core also check if the player has the prerequisites.) 2 = Quest3 = Inn (When a player enter in a trigger of that type he'll enter in rest state.) 4 = Teleport (Same as type 1 (Instance) but without the requirements check.) 5 = Spell 6 = Battleground
The ID of the Map the trigger teleports you to. (Only used when type = 1 OR type = 4)
The loading screen that shows while you are teleporting.
A name used by database’s developers to identify an area trigger.
X, Y, Z and O coordinates is position, where you get teleported. (Only used when type = 1 OR type = 4)
The required honor rank to activate the trigger.
The required level to activate the trigger. (Only used when type = 1)