playerpets
This table contains the relation between players and pets to be allowed to summon.
Structure
Field | Type | Default | Comment |
---|---|---|---|
ownerguid | bigint(20) | 0 | |
petnumber | int(11) | 0 | |
name | varchar(21) | Empty String | |
entry | int(10) | 0 | |
xp | int(11) | 0 | |
active | tinyint(1) | 0 | |
level | int(11) | 0 | |
actionbar | varchar(200) | Empty String | |
happinessupdate | int(11) | 0 | |
reset_time | int(10) | 0 | |
reset_cost | int(10) | 0 | |
spellid | int(10) | 0 | |
petstate | int(10) | 0 | |
alive | tinyint(1) | 1 | |
talentpoints | int(10) | 0 | |
current_power | int(10) | 1 | |
current_hp | int(10) | 1 | |
current_happiness | int(10) | 1000000 | |
renamable | int(10) | 1 | |
type | int(10) | 1 |
ownerguid
The character guid of the pet owner from characters table.
petnumber
The number of the pet linked to the player.
name
The pet name (generated by core/created by player).
entry
The creature entry ID from creature_properties table.
xp
The XP of the player pet.
active
1 = true, it is active
0 = false, not active
level
The level of the player pet.
actionbar
These values defines the actionbar in following form:
<actionid> <flags>,<actionid> <flags>,<actionid> <flags>
Blank entries are listet like: 0 0, We have 10 actionbar elements:
1. = Spell(actionid): 117440514 -> Attack
2. = Spell(actionid): 117440513 -> Follow
3. = Spell(actionid): 117440512 -> Stay
4. = Depends on pet type
5. = Depends on pet type
6. = Depends on pet type
7. = Depends on pet type
8. = Spell(actionid): 100663298 -> Agressive
9. = Spell(actionid): 100663297 -> Defensive
10. = Spell(actionid): 100663296 _> Passive
happinessupdate
A timer (countdown) before the happiness level change to the next lower step. Take a look at current_happiness
reset_time
…
reset_cost
…
spellid
The spell ID of the spell which created this pet.
petstate
0 = passive
1 = defensive
2 = aggressive
alive
0 = false, pet not alive
1 = true, pet is alive
talentpoints
The talentpoints of the pet.
current_power
The current power of the pet.
current_hp
The current health points of the pet.
current_happiness
The current happiness of the pet.
The happiness of a pet is shown beside the pet's portrait and in his pet paper doll as a small smiley face icon. This icon shows the states of happiness your pet goes through:
3 = Happy. Your pet is happy and do 125% damage during fights.
2 = Content. Your pet is contented and do 100% damage during fights.
1 = Unhappy. Your pet do only 75% damage during fights.
renamable
0 = false, pet is not renameable
1 = true, pet is renameable
type
1 = Hunterpet
2 = Warlockpet