creature_movement_override
This table contains override values for creature movement
Structure
Field | Type | Default | Comment |
---|---|---|---|
SpawnId | int(10) | 0 | |
Ground | tinyint(10) | 0 | |
Swim | tinyint(10) | 0 | |
Flight | tinyint(10) | 0 | |
Rooted | tinyint(10) | 0 | |
Chase | tinyint(10) | 0 | |
Random | tinyint(10) | 0 | |
InteractionPauseTimer | int(10) | 0 |
SpawnId
This is a unique ID from creature_spawns.
Ground
0 = None 1 = Run 2 = Hover
Swim
Boolean can swim (1), can not swim (0).
Flight
0 = None 1 = DisableGravity 2 = CanFly
Rooted
Boolean is rooted (1), is not rooted (0).
Chase
0 = Run 1 = CanWalk 2 = AlwaysWalk
Random
0 = Walk 1 = CanRun 2 = AlwaysRun
InteractionPauseTimer
Not used/loaded now…