creature_spawns
This table contains spells that creatures use instead of advanced scripting.
Structure
Field | Type | Default | Comment |
---|---|---|---|
id | int(11) | key, auto | |
min_build | smallint(6) | 12340 | key |
max_build | smallint(6) | 12340 | |
entry | mediumint(10) | ||
map | smallint(5) | ||
position_x | float(0) | ||
position_y | float(0) | ||
position_z | float(0) | ||
orientation | float(0) | ||
movetype | tinyint(3) | 0 | |
displayid | mediumint(10) | 0 | |
faction | mediumint(10) | 14 | |
flags | int(10) | 0 | |
bytes0 | int(10) | 0 | |
bytes1 | int(10) | 0 | |
bytes2 | int(10) | 0 | |
emote_state | smallint(5) | 0 | |
npc_respawn_link | int(10) | 0 | |
channel_spell | int(10) | 0 | |
channel_target_sqlid | int(10) | 0 | |
channel_target_sqlid_creature | int(10) | 0 | |
standstate | tinyint(3) | 0 | |
death_state | tinyint(3) | 0 | |
mountdisplayid | int(10) | 0 | |
slot1item | int(10) | 0 | |
slot2item | int(10) | 0 | |
slot3item | int(10) | 0 | |
CanFly | smallint(3) | 0 | |
phase | int(10) | 0 | |
event_entry | int(6) | 0 | |
wander_distance | int(6) | 0 | |
waypoint_group | int(6) | 0 |
id
Spawn ID of the creature (unique, auto)
min_build
Build number this spawn was introduced.
max_build
Max Build number this spawn is valid for.
entry
Entry ID of the creature from creature_properties table.
map
Map ID of the spawned creature.
positions
Coordinates of the spawned creature. (Home position).
movetype
Pure Flags | Decimal | Description |
---|---|---|
MOVEMENTTYPE_NONE | 0 | No WP movement |
MOVEMENTTYPE_RANDOMWP | 1 | Walks random through waypoints (WP4, WP2, WP3, WP1) |
MOVEMENTTYPE_CIRCLEWP | 2 | Walks in cirlce (WP1, WP2, WP3, WP1, WP2…) |
MOVEMENTTYPE_WANTEDWP | 3 | Coreside WP, walking only if script calls “Walk to WPx”) |
MOVEMENTTYPE_DONTMOVEWP | 4 | Coreside, if a creature has WPs, don’t move it automatically. |
MOVEMENTTYPE_QUEST | 10 | If quest started, follow WPs |
MOVEMENTTYPE_FORWARDTHENSTOP | 11 |
displayid
The ID for the display/skin of the creature.
faction
The ID of the faction of the creature. Should match the faction ID in the creature’s creature_proto.
flags
The flags of the creature.
Note that most of these also require the “Gossip” [1] flag to work.
So if you want a NPC that is a quest giver, a vendor and can repair you just add the specific flags together: 1 + 2 + 128 + 4096 = 4227.
Pure Flags | Decimal | Binary (32 Bit) | Remarks |
---|---|---|---|
UNIT_NPC_FLAG_NONE | 0 | 0000 0000 0000 0000 0000 0000 0000 0000 | |
UNIT_NPC_FLAG_GOSSIP | 1 | 0000 0000 0000 0000 0000 0000 0000 0001 | (If NPC has more gossip options, add this flag to bring up a menu.) |
UNIT_NPC_FLAG_QUESTGIVER | 2 | 0000 0000 0000 0000 0000 0000 0000 0010 | (Any NPC giving or taking quests needs to have this flag.) |
UNIT_NPC_FLAG_UNKNOWN1 | 4 | 0000 0000 0000 0000 0000 0000 0000 0100 | |
UNIT_NPC_FLAG_UNKOWN2 | 8 | 0000 0000 0000 0000 0000 0000 0000 1000 | |
UNIT_NPC_FLAG_TRAINER | 16 | 0000 0000 0000 0000 0000 0000 0001 0000 | (Allows the NPC to have a trainer list to teach spells, all trainers must have this flag) |
UNIT_NPC_FLAG_TRAINER_CLASS | 32 | 0000 0000 0000 0000 0000 0000 0010 0000 | |
UNIT_NPC_FLAG_TRAINER_PROF | 64 | 0000 0000 0000 0000 0000 0000 0100 0000 | |
UNIT_NPC_FLAG_VENDOR | 128 | 0000 0000 0000 0000 0000 0000 1000 0000 | (Any NPC selling items needs to have this flag) |
UNIT_NPC_FLAG_VENDOR_AMMO | 256 | 0000 0000 0000 0000 0000 0001 0000 0000 | |
UNIT_NPC_FLAG_VENDOR_FOOD | 512 | 0000 0000 0000 0000 0000 0010 0000 0000 | |
UNIT_NPC_FLAG_VENDOR_POISON | 1024 | 0000 0000 0000 0000 0000 0100 0000 0000 | |
UNIT_NPC_FLAG_VENDOR_REAGENT | 2048 | 0000 0000 0000 0000 0000 1000 0000 0000 | |
UNIT_NPC_FLAG_ARMORER | 4096 | 0000 0000 0000 0000 0001 0000 0000 0000 | (NPC with this flag can repair items.) |
UNIT_NPC_FLAG_TAXIVENDOR | 8192 | 0000 0000 0000 0000 0010 0000 0000 0000 | (Any NPC serving as fly master has this.) |
UNIT_NPC_FLAG_SPIRITHEALER | 16384 | 0000 0000 0000 0000 0100 0000 0000 0000 | (Makes the NPC invisible to alive characters and has the resurrect function.) |
UNIT_NPC_FLAG_SPIRITGUIDE | 32768 | 0000 0000 0000 0000 1000 0000 0000 0000 | |
UNIT_NPC_FLAG_INNKEEPER | 65536 | 0000 0000 0000 0001 0000 0000 0000 0000 | (NPC with this flag can set hearthstone locations.) |
UNIT_NPC_FLAG_BANKER | 131072 | 0000 0000 0000 0010 0000 0000 0000 0000 | (NPC with this flag can show the bank) |
UNIT_NPC_FLAG_ARENACHARTER | 262144 | 0000 0000 0000 0100 0000 0000 0000 0000 | |
UNIT_NPC_FLAG_TABARDVENDOR | 524288 | 0000 0000 0000 1000 0000 0000 0000 0000 | (Allows the designing of guild tabards.) |
UNIT_NPC_FLAG_BATTLEFIELDPERSON | 1048576 | 0000 0000 0001 0000 0000 0000 0000 0000 | (NPC with this flag port players to battlegrounds. Like battlemasters, arena organzier etc.) |
UNIT_NPC_FLAG_AUCTIONEER | 2097152 | 0000 0000 0010 0000 0000 0000 0000 0000 | (Allows NPC to display auction list.) |
UNIT_NPC_FLAG_STABLE | 4194304 | 0000 0000 0100 0000 0000 0000 0000 0000 | (Has the option to stable pets for hunters.) |
UNIT_NPC_FLAG_GUILD_BANK | 8388608 | 0000 0000 1000 0000 0000 0000 0000 0000 | |
UNIT_NPC_FLAG_SPELLCLICK | 16777216 | 0000 0001 0000 0000 0000 0000 0000 0000 | (Needs data on npc_spellclick_spells table) |
UNIT_NPC_FLAG_PLAYER_VEHICLE | 33554432 | 0000 0010 0000 0000 0000 0000 0000 0000 | (Needs data on npc_spellclick_spells table) |
UNIT_NPC_FLAG_MAILBOX | 67108864 | 0000 0100 0000 0000 0000 0000 0000 0000 | (Needs data on npc_spellclick_spells table) |
bytes0
See creature_spawns bytes.
bytes1
Stand state
0 = Nothing 1 = Sit on ground 3 = Sleep 4 = Sit on low chair 5 = Sit on normal chair 6 = Sit on high chair 7 = Dead 8 = Kneel 131072 = stealth mode
bytes2
…
emote_state
Emote ID of the creature.
0 - ONESHOT_NONE 1 - ONESHOT_TALK(DNR) 2 - ONESHOT_BOW 3 - ONESHOT_WAVE(DNR) 4 - ONESHOT_CHEER(DNR) 5 - ONESHOT_EXCLAMATION(DNR) 6 - ONESHOT_QUESTION 7 - ONESHOT_EAT 10 - STATE_DANCE 11 - ONESHOT_LAUGH 12 - STATE_SLEEP 13 - STATE_SIT USE bytes1 1 INSTEAD 14 - ONESHOT_RUDE(DNR) 15 - ONESHOT_ROAR(DNR) 16 - ONESHOT_KNEEL 17 - ONESHOT_KISS 18 - ONESHOT_CRY 19 - ONESHOT_CHICKEN 20 - ONESHOT_BEG 21 - ONESHOT_APPLAUD 22 - ONESHOT_SHOUT(DNR) 23 - ONESHOT_FLEX 24 - ONESHOT_SHY(DNR) 25 - ONESHOT_POINT(DNR) 26 - STATE_STAND 27 - STATE_READYUNARMED 28 - STATE_WORK_SHEATHED 29 - STATE_POINT(DNR) 30 - STATE_NONE 33 - ONESHOT_WOUND 34 - ONESHOT_WOUNDCRITICAL 35 - ONESHOT_ATTACKUNARMED 36 - ONESHOT_ATTACK1H 37 - ONESHOT_ATTACK2HTIGHT 38 - ONESHOT_ATTACK2HLOOSE 39 - ONESHOT_PARRYUNARMED 43 - ONESHOT_PARRYSHIELD 44 - ONESHOT_READYUNARMED 45 - ONESHOT_READY1H 48 - ONESHOT_READYBOW 50 - ONESHOT_SPELLPRECAST 51 - ONESHOT_SPELLCAST 53 - ONESHOT_BATTLEROAR 54 - ONESHOT_SPECIALATTACK1H 60 - ONESHOT_KICK 61 - ONESHOT_ATTACKTHROWN 64 - STATE_STUN 65 - STATE_DEAD 66 - ONESHOT_SALUTE 68 - STATE_KNEEL 69 - STATE_USESTANDING 70 - ONESHOT_WAVE_NOSHEATHE 71 - ONESHOT_CHEER_NOSHEATHE 92 - ONESHOT_EAT_NOSHEATHE 93 - STATE_STUN_NOSHEATHE 94 - ONESHOT_DANCE 113 - ONESHOT_SALUTE_NOSHEATH 133 - STATE_USESTANDING_NOSHEATHE 153 - ONESHOT_LAUGH_NOSHEATHE 173 - STATE_WORK 193 - STATE_SPELLPRECAST 213 - ONESHOT_READYRIFLE 214 - STATE_READYRIFLE 233 - STATE_WORK_MINING 234 - STATE_WORK_CHOPWOOD 253 - STATE_APPLAUD 254 - ONESHOT_LIFTOFF 273 - ONESHOT_YES(DNR) 274 - ONESHOT_NO(DNR) 275 - ONESHOT_TRAIN(DNR) 293 - ONESHOT_LAND 313 - STATE_AT_EASE 333 - STATE_READY1H 353 - STATE_SPELLKNEELSTART 373 - STAND_STATE_SUBMERGED 374 - ONESHOT_SUBMERGE 375 - STATE_READY2H 376 - STATE_READYBOW 377 - ONESHOT_MOUNTSPECIAL 378 - STATE_TALK 379 - STATE_FISHING 380 - ONESHOT_FISHING 381 - ONESHOT_LOOT 382 - STATE_WHIRLWIND 383 - STATE_DROWNED 384 - STATE_HOLD_BOW 385 - STATE_HOLD_RIFLE 386 - STATE_HOLD_THROWN 387 - ONESHOT_DROWN 388 - ONESHOT_STOMP 389 - ONESHOT_ATTACKOFF 390 - ONESHOT_ATTACKOFFPIERCE 391 - STATE_ROAR 392 - STATE_LAUGH 393 - ONESHOT_CREATURE_SPECIAL 394 - ONESHOT_JUMPLANDRUN 395 - ONESHOT_JUMPEND 396 - ONESHOT_TALK_NOSHEATHE 397 - ONESHOT_POINT_NOSHEATHE 398 - STATE_CANNIBALIZE 399 - ONESHOT_JUMPSTART 400 - STATE_DANCESPECIAL 401 - ONESHOT_DANCESPECIAL 402 - ONESHOT_CUSTOMSPELL01 403 - ONESHOT_CUSTOMSPELL02 404 - ONESHOT_CUSTOMSPELL03 405 - ONESHOT_CUSTOMSPELL04 406 - ONESHOT_CUSTOMSPELL05 407 - ONESHOT_CUSTOMSPELL06 408 - ONESHOT_CUSTOMSPELL07 409 - ONESHOT_CUSTOMSPELL08 410 - ONESHOT_CUSTOMSPELL09 411 - ONESHOT_CUSTOMSPELL10 412 - STATE_EXCLAIM 413 - STATE_DANCE_CUSTOM 415 - STATE_SIT_CHAIR_MED 416 - STATE_CUSTOM_SPELL_01 417 - STATE_CUSTOM_SPELL_02 418 - STATE_EAT 419 - STATE_CUSTOM_SPELL_04 420 - STATE_CUSTOM_SPELL_03 421 - STATE_CUSTOM_SPELL_05 422 - STATE_SPELLEFFECT_HOLD 423 - STATE_EAT_NO_SHEATHE 424 - STATE_MOUNT 425 - STATE_READY2HL 426 - STATE_SIT_CHAIR_HIGH 427 - STATE_FALL 428 - STATE_LOOT 429 - STATE_SUBMERGED 430 - ONESHOT_COWER(DNR) 431 - STATE_COWER 432 - ONESHOT_USESTANDING 433 - STATE_STEALTH_STAND 434 - ONESHOT_OMNICAST_GHOUL (W/SOUND) 435 - ONESHOT_ATTACKBOW 436 - ONESHOT_ATTACKRIFLE 437 - STATE_SWIM_IDLE 438 - STATE_ATTACK_UNARMED 439 - ONESHOT_SPELLCAST (W/SOUND) 440 - ONESHOT_DODGE 441 - ONESHOT_PARRY1H 442 - ONESHOT_PARRY2H 443 - ONESHOT_PARRY2HL 444 - STATE_FLYFALL 445 - ONESHOT_FLYDEATH 446 - STATE_FLY_FALL 447 - ONESHOT_FLY_SIT_GROUND_DOWN 448 - ONESHOT_FLY_SIT_GROUND_UP 449 - ONESHOT_EMERGE 450 - ONESHOT_DRAGONSPIT 451 - STATE_SPECIALUNARMED 452 - ONESHOT_FLYGRAB 453 - STATE_FLYGRABCLOSED 454 - ONESHOT_FLYGRABTHROWN 455 - STATE_FLY_SIT_GROUND 456 - STATE_WALKBACKWARDS 457 - ONESHOT_FLYTALK 458 - ONESHOT_FLYATTACK1H 459 - STATE_CUSTOMSPELL08 460 - ONESHOT_FLY_DRAGONSPIT 461 - STATE_SIT_CHAIR_LOW 462 - ONE_SHOT_STUN 463 - ONESHOT_SPELLCAST_OMNI 465 - STATE_READYTHROWN 466 - ONESHOT_WORK_CHOPWOOD 467 - ONESHOT_WORK_MINING 468 - STATE_SPELL_CHANNEL_OMNI 469 - STATE_SPELL_CHANNEL_DIRECTED 470 - STAND_STATE_NONE 471 - STATE_READYJOUST 473 - STATE_STRANGULATE 474 - STATE_READYSPELLOMNI 475 - STATE_HOLD_JOUST 476 - ONESHOT_CRY (JAINA PROUDMOORE ONLY)
npc_respawn_link
…
channel_spell
ID of a Spell that the creature will channel.
channel_target_sqlid
…
channel_target_sqlit_creature
…
standstate
0 = Stand 1 = Sitting on the ground 2 = Sitting on chair 3 = Sleep 4 = Sit (Low) 5 = Sit (Medium) 6 = Sit (Elevated High) 7 = Lying Dead 8 = Kneel
death_state
0 = alive (Creature acts normal) 1 = just died (Creature appears dead, but is acting like alive - can speak with you, you can make gossip with this NPC) 2 = corpse (This creature is dead and acts as dead body)
mountdisplayid
The Display ID of a mount to be used to make the creature appear mounted. The value here overrides the value for the creature’s unit field UNIT_FIELD_MOUNTDISPLAYID.
slot1item
Entry ID of an item to be equipped in the Right Hand (Main Hand).
slot2item
Entry ID of an item to be equipped in the Left Hand (Off-Hand).
slot3item
Entry ID of a ranged item to be equipped.
CanFly
0 = Flying disabled 1 = Flying enabled
phase
The phase of the creature.
event_entry
entry from table event_properties
wander_distance
the distance the creature will move from initiated spawn point (only applied on random movement)
waypoint_group
entry from table creature_waypoints_manual <- weird naming