creature_timed_emotes
This table managed Creature timed emotes.
Structure
Field | Type | Default | Comment |
---|---|---|---|
Spwnid | int(10) | 0 | |
rowid | int(10) | 0 | |
type | tinyint(1) | 1 | |
value | int(10) | 0 | |
msg | text(0) | NULL | |
msg_type | int(10) | 0 | |
msg_lang | int(10) | 0 | |
expire_after | int(10) | 0 |
spawnid
Creature entry ID spawn from creature_spawns table.
rowid
Unique ID of action done by this row.
type
1 = change standstate 2 = change emotestate 3 = do emote oneshoot
value
Depends on type (genius…)
msg
Say something when creature is changing standstate/emote etc.
msg_type
12 = CHAT_MSG_MONSTER_SAY 13 = CHAT_MSG_MONSTER_PARTY 14 = CHAT_MSG_MONSTER_YELL 15 = CHAT_MSG_MONSTER_WHISPER 16 = CHAT_MSG_MONSTER_EMOTE 41 = CHAT_MSG_RAID_WARNING_WIDESCREEN 42 = CHAT_MSG_RAID_BOSS_EMOTE
msg_lang
0 = universal language 1 = orcish 7 = common
expire_after
Time in miliseconds ( 1 sec = 1000 ms )