worldmap_info
This table contains the types and settings for the different maps.
Structure
Field | Type | Default | Comment |
---|---|---|---|
entry | int(10) | 0 | key |
build | smallint(6) | 12340 | key |
screenid | int(10) | 0 | |
type | int(10) | 0 | |
maxplayers | int(10) | 0 | |
minlevel | int(10) | 1 | |
minlevel_heroic | int(10) | 0 | |
repopx | float(0) | 0 | |
repopy | float(0) | 0 | |
repopz | float(0) | 0 | |
repopentry | int(10) | 0 | |
area_name | varchar(100) | 0 | |
flags | int(10) | 0 | |
cooldown | int(10) | 0 | |
lvl_mod_a | int(10) | 0 | |
required_quest_A | int(10) | 0 | |
required_quest_H | int(10) | 0 | |
required_item | int(10) | 0 | |
heroic_keyid_1 | int(30) | 0 | |
heroic_keyid_2 | int(30) | 0 | |
viewingDistance | float(0) | 80 | |
required_checkpoint | int(30) | 0 |
entry
The map ID of the entrance.
build
Build number to determine if the data is for our current compiled version.
screenid
The ID of the Screen ID (.dbc)
type
Defines the map type:
0 = Open world area 1 = Raid 2 = Dungeon 3 = PvP Zone 4 = Multimode with (heroic)
maxplayers
Maximum of players on this map.
0 = Unlimited.
minlevel
Min player level to enter this map (Default: 1)
minlevel_heroic
Min player heroic level to enter this map.
repop
x, y, z where entrance to this map is (graveyards use this)
repopentry
map ID where entrance to this map is (graveyards use this)
area_name
…
flags
1 = Enable (If its 1 you can enter the instance else[This instance is unvalidable]) 2 = Welcome (if its 2 you get an message on enter[Welcome to Utgarde Keep, Instancelocks are scheduled to reset at (TIME)) 4 = Multimode(This is if you want the instance to support Heroic mode)[if its not support and you enter while heroic is on the player you cant enter and get a message with This instance is not for heroic or something]) This is only needed for dungeons, not for raids! 8 = Outland (You require TBC expansion to enter this zone) 16 = Northend (You require WOtlk expansion to enter this zone) 32 = Map has normal 10man raid difficulty 64 = Map has normal 25man raid difficulty 128 = Map has heroic 10man raid difficulty 256 = Map has heroic 25man raid difficulty
You can combine these flags via addition (1+8 = 9)
cooldown
…
lvl_mod_a
Min level of creatures. If you enter the map the creature will change theyr level automatically.
required_quest_A
Required quest entry ID from quest_properties table for alliance.
required_quest_H
Required quest entry ID from quest_properties table for horde.
required_item
Required item entry ID from item_properties table.
heroic_keyid_1
Required item entry ID from item_properties table.
heroic_keyid_2
Required item entry ID from item_properties table.
viewingDistance
The distance gameobjects and creatures would be visible for the player. Note that this refers to only things you have walked near previously during this specific time in the zone and no other time.
required_checkpoint
…