WoW Data

To notify the client about the basic appearance of an entity we send the packet SMSG_UPDATE_OBJECT with the updated information. To keep track about these values, we stored them serverside as *uint32_t, *int32_t and *float_t with an index from UpdateFields.h. The real change to it is that we access this data with an structure.

Functions

Information about the typical function names:

getX

Returns the value as const.

setX

Sets value x (overrides current value).

addX

Adds value x (used for flags).

removeX

Removes value x (used for flags).

hasX

Returns true when X is applied (used for flags).