Lua RemoveFromWorld
Syntax
pGameObject:RemoveFromWorld()
Removes a GameObject from the world. It doesn’t delete it in the database.
Usage/Example
PerformIngameSpawn(2, 179697, 0, -13203, 277, 22, 4.18, 100, 0)
--
-- ... do something
--
local pChest = pUnit:GetGameObjectNearestCoords(-13203, 277, 22, 179697)
pChest:RemoveFromWorld()