Lua SendWorldMessage

Description

Sends message to all online players.

Syntax

SendWorldMessage(string Message, int Type)
1 Area Trigger (Shows the message in the middle of the screen. Disapears after a while)
2 BroadCast (Shows the message in the chat window and in the world console window.)

Usage/Example

-- Specify npc
local TalkToWorld_ID = 6000051
 
-- Gossip
function TalkToWorld(Unit, event, Player)
  SendWorldMessage("You are not prepared!", 1)
end
 
-- Register
RegisterUnitGossipEvent(TalkToWorld_ID, 1, "TalkToWorld")