Lua DealDamage

Description

Deals the designed amount of damage with the spell chosen to the target specified. This will show up in the combat log.
Please note that DealDamage ignores cast times.

Usage/Example

function NPC_Combat(pUnit, Event)
  local Target = pUnit:GetRandomPlayer(0)
  if (Target:IsAlive()) then
    pUnit:DealDamage(Target, 100000, 5)
  end
end