Lua DealDamage
Description
Deals the designed amount of damage with the spell chosen to the target specified. This will show up in the combat log.
Please note that DealDamage ignores cast times.
Usage/Example
function NPC_Combat(pUnit, Event)
local Target = pUnit:GetRandomPlayer(0)
if (Target:IsAlive()) then
pUnit:DealDamage(Target, 100000, 5)
end
end