Lua GetClosestEnemy

Description

Will get the closest unit that is considered ‘hostile’ (so ‘unfriendly’).

Syntax

pEnemy = pUnit:GetClosestEnemy()

Usage/Example

function OnEnterWorld(event, pPlayer)
  if( pPlayer:GetClosestEnemy() ~=nil ) then
    -- Do stuff here if enemy found
  else 
    -- Do stuff here if no enemy
  end
end
RegisterServerHook(4, "OnEnterWorld")