Lua GetClosestFriend
Description
Will get the closest unit that is considered ‘friendly’.
Syntax
pFriend = pUnit:GetClosestFriend()
Usage/Example
function OnEnterWorld(event, pPlayer)
if( pPlayer:GetClosestFriend() ~=nil ) then
-- Do stuff here if there is a friend
else
-- Do stuff here if no friend
end
end
RegisterServerHook(4, "OnEnterWorld")