Lua GetClosestPlayer
Description
Used when you want the unit to target the closest player in range. Target must be a player and is a unit-only command. It is recommended to add nil checks after registering this command.
Syntax
pPlayer = pUnit:GetClosestPlayer()
Usage/Example
function OnEnterWorld(event, pPlayer)
if(pPlayer:GetClosestPlayer() ~=nil ) then
-- Do stuff here if another player was found
end
end
RegisterServerHook(4, "OnEnterWorld")