Lua GetGameObjectNearestCoords
Description
Returns the gameobject with given ID that is nearest the given coordinates.
Syntax
pObject = pUnit:GetGameObjectNearestCoords(x, y, z, id)
Usage/Example
This example opens (or closes) a door.
function Door_Manager(pUnit, Event)
local x = pUnit:GetX()
local y = pUnit:GetY()
local z = pUnit:GetZ()
local door = pUnit:GetGameObjectNearestCoords(x,y,z,123456)
if (door ~= nil) then
door:Activate()
end
end