Lua GetInRangePlayers
Description
Returns a table of player objects, close to pUnit.
Syntax
array = pUnit:GetInRangePlayers()
Example 1
function ListNearestPlayer(pUnit)
for i,pPlayer in pairs(pUnit:GetInRangePlayers()) do
print(pPlayer:GetName())
end
end
Example 2
function Boss(pUnit, Event)
local targets = pUnit:GetInRangePlayers()
pUnit:FullCastSpellOnTarget(###, targets)
end