Lua GetPowerPct
Description
Returns the Unit’s percentage of power left based upon the argument passed. If no argument is passed (The argument is omitted) or set to -1, then the default power is returned.
Power Types
(../world/Spell/Definitions/PowerType.h)
POWER_TYPE_HEALTH = -2,
POWER_TYPE_MANA = 0,
POWER_TYPE_RAGE = 1,
POWER_TYPE_FOCUS = 2,
POWER_TYPE_ENERGY = 3,
POWER_TYPE_HAPPINESS = 4,
#if VERSION_STRING >= WotLK
POWER_TYPE_RUNES = 5,
POWER_TYPE_RUNIC_POWER = 6,
#endif
#if VERSION_STRING >= Cata
POWER_TYPE_SOUL_SHARDS = 7,
POWER_TYPE_ECLIPSE = 8,
POWER_TYPE_HOLY_POWER = 9,
POWER_TYPE_ALTERNATIVE = 10,
#endif
POWER_TYPE_STEAM = 61,
POWER_TYPE_PYRITE = 41,
POWER_TYPE_HEAT = 101,
POWER_TYPE_OOZE = 121,
POWER_TYPE_BLOOD = 141,
POWER_TYPE_WRATH = 142
Usage/Example
The following script, once run, would set the player’s power it’s maximum using the Arcane Intellect visual (Thanks to use of :Energize()).
function Restore(pUnit, _, pPlayer)
local powerpct = pPlayer:GetPowerPct()
if (powerpct <= 100) then
pUnit:Energize(pPlayer, 23030, pPlayer:GetMaxPower(), pPlayer:GetPowerType())
end
end