Lua GetRandomEnemy
Description
Will get a random ‘enemy’ near the unit. That means get a random unit seen as ‘hostile’.
Syntax
pRandomEnemy = pUnit:GetRandomEnemy()
Usage/Example
function OnEnterCombat(pUnit, event, pAttacker)
if(pUnit:GetRandomEnemy() and pAttacker:IsGm() == true) then
pUnit:SendChatMessageToPlayer(14, 0, "Oh my god.. You're the gm!!!", pAttacker)
end
end
function DodgedAttack(pUnit, event, pTarget)
if(pUnit:GetHealthPct >= 30) then
pUnit:SendChatMessageToPlayer(14, 0, "I can keep dodging all my time!!!", pAttacker)
elseif(pUnit:GetHealthPct <= 30) then
pUnit:SendChatMessageToPlayer(14, 0, "I'm gonna kill you !!!", pUnit:GetRandomEnemy())
end
end