Lua GetSpawnO
Description
Returns the O coordinate where the unit originally spawned.
Usage/Example
This example uses commands not described on this page. Please see their corresponding pages for more information on how to use them.
function Boss(Unit, Event)
local X = Unit:GetSpawnX()
local Y = Unit:GetSpawnY()
local Z = Unit:GetSpawnZ()
local O = Unit:GetSpawnO()
Unit:MoveTo(X,Y,Z,O)
end