Lua GetSpawnO

Description

Returns the O coordinate where the unit originally spawned.

Usage/Example

This example uses commands not described on this page. Please see their corresponding pages for more information on how to use them.

function Boss(Unit, Event)
local X = Unit:GetSpawnX()
local Y = Unit:GetSpawnY()
local Z = Unit:GetSpawnZ()
local O = Unit:GetSpawnO()
 Unit:MoveTo(X,Y,Z,O)
end