Lua GetUnitByGUID
Description
Targets you need to specify in parenthesis, Globally Unique Identifier, each player can be found using either the “.npc info”, “.gobject info” or “.playerinfo” going to the database column in these tables:
Objects: gameobject_spawns
NPCs / Units: creature_spawns
Players: characters
Useful if you need to target a friendly unit, and GetRandomFriend() isn’t working for you. GUID is also known as the SQL ID.
Usage/Example
function Target_Unit(Unit, Event)
local target = Unit:GetUnitByGUID(5412)
if target ~= nil then
Unit:FullCastSpellOnTarget(300, target)
end
end