Lua HandleEvent
Description
Target is the unit you want to handle the event for Event_ID has the following possible values:
(../world/Units/Creatures/AIEvents.h)
EVENT_ENTERCOMBAT = 0
EVENT_LEAVECOMBAT = 1
EVENT_DAMAGETAKEN = 2
EVENT_FEAR = 3
EVENT_UNFEAR = 4
EVENT_FOLLOWOWNER = 5
EVENT_WANDER = 6
EVENT_UNWANDER = 7
EVENT_UNITDIED = 8
EVENT_HOSTILEACTION
EVENT_FORCEREDIRECTED
NUM_AI_EVENTS
misc_1 is only used for EVENT_DAMAGETAKEN. It is he amount of damage that was taken.