Lua IsCreature
Description
Returns whether or not the selected target is a creature or a player. True if it is, false if it isn’t.
Syntax
IsCreature() -- No parameters
Usage/Example
Returns whether or not the selected target is a creature or a player. True if it is, false if it isn’t.
function Unit_OnCombat(pUnit, event)
if not pUnit:IsCreature() then
<actions here>
end
end
In that example, it checks if the target is NOT a creature, and if it isn’t, it performs the actions specified at