Lua SetBindPoint
Description
Changes the players Bind Point (Hearthstone point) to the location indicated.
Usage/Example
function PlayerHearth(unit, event, player)
unit:GossipCreateMenu(100, player, 0)
unit:GossipMenuAddItem(0, "I would like to make this place my home", 1, 0)
unit:GossipSendMenu(player)
end
function SubPlayerHearth(unit, event, player, id, intid, code)
if(intid == 1) then
player:SetBindPoint(player:GetX(), player:GetY(), player:GetZ(), player:GetO(), player:GetZoneId(), player:GetMapId())
end
end
RegisterUnitGossipEvent(X, 1, "PlayerHearth")
RegisterUnitGossipEvent(X, 2, "SubPlayerHearth")